![]() Honestly I'm not sure what the issue could be. I tried changing the language and it loads for all of them, or at least the languages that actually work. ![]() I downloaded the pack just to make sure they are still in there, and they are. (09-15-2020, 02:42 AM)Bighead Wrote: I was wrong previously, I looked into it a bit deeper and the textures responsible for that text are: Totally confused by that, in fact the folder of custom textures in LOAD actually superseded the resource pack and I had to rename the folder temporarily. I think the 4th option (where it doesn't draw the shaders until they are ready) works without stutter but I miss out on a lot of graphics that way.Īnyway, I'll keep trying to fix it and thanks for the swift reply mate.Įdit - I installed the resource pack in r12247 of the master (it turned green) and it wouldn't load the textures at all, I had precache custom textures on and it said "loaded 0mb in 0.0 seconds" in the top left corner (As opposed to the usual ~1800mb in x.x seconds). ![]() The only way I can avoid shader stuttering completely in the master is to use Synchronous (Ubershaders) but at my settings (IR 4K + 2x SSAA) that causes massive slowdown and if I use Asynchronous (Ubershaders) then I get stutters quite often. The fork I am using (Ishiiruka) is based off the master from at least August so I didn't think that would be a problem but tried the master anyway just in case (r12247) but no changes, I'm about to try the resource packs with the master r12247 (Ishiiruka doesn't support resource packs yet afaik) but even if that works I will prob still stick with Ishiiruka's fork because the async shader compute is way better. I tried toggling on and off while in-game and the "2010." text doesn't change, I also verified that those files are indeed in the folder so no problems there. So, I am using a GTX 1080, thats accurate, so should be no problems with DX11 there. Dolphin did not support BC7 textures until Dolphin 5.0-4894. I don't know exactly which ones are responsible as all of these contain the same letters used in the logo.Įdit: One last thing to add, if you are using a really old Dolphin version that could also be why they are not loading. The textures themselves can be found in the "HUD and UI" folder. Can you try toggling "Load custom textures" off and on while the game is running and see if it loads? I've had issues with some textures not loading in the past but could never reproduce it well enough to consider it an "issue". I tried merging the folders but it made no difference. On the main menu screenshot the "2010 Nintendo" copyright text seems to be a higher-res custom texture but in my game it still looks like the original asset (with obvious aliasing compared to the redone logo and orange Luma), was this texture removed from the latest pack in the OP or something like that?Īlso I would like clarity on the Bighead folder, does that get loaded automatically along with the other custom textures? I assume the folders are just for neatness and the game loads the textures based on the filenames but I thought maybe I'd missed something during install and thats why the custom texture for the main menu copyright text isn't loading. I managed to get the custom DDS textures loaded this way (Only PNG worked on the Dolphinx build) and solved the texture stutters + shaders stuttering in a oner 4K + 2x SSAA is amazing) so I'm very happy but I am a bit confused at the screenshots in the OP: I downloaded Ishiiruka Dolphin (Tried stable, 11, all the same "problem") to solve my stuttering on shader generation on the Dolphinx build I was using (From CoinOPS FW4+, I'd normally not use such a thing but I got it for nephew and didnt realise how good Wii emulation was now so starting playing SMG2 myself). I hope you enjoy the mod, please feel free to leave feedback and suggestions etc. Environment textures and item textures etc. Gradients on the horizon now smooth and no more "stair case effect". More characters (all Mario suits excluding the boo suit which is to come, Luigi, Toad, and more to come) and enemies re-textured. Mario Galaxy Logo when starting the game and at end credits Download Links re-uploaded by BigHead (thank you so much for the extended efforts and all you do)
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